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Probability disclosures

A generated reference for Premium and Mythic Chest rewards. Check the active in-game Rules & Odds before purchase.

This page is a generated reference. View the active native Rules & Odds screen beside each chest’s purchase controls, or Settings → Probability Disclosure, immediately before opening a chest.

Disclosure version: premium-v3_mythic-v7_1b6c5388379d
Snapshot: 2026-11-07 · Configuration snapshot date; not a public release date. The version and source hash identify the exact configuration.

Primary disclosure: view the active in-game Rules & Odds beside each chest before purchase. Website rates are a configuration reference; Premium effective chances and quantities depend on your owned weapons and upgrade levels. Saved stock can retain older rules.

Premium Chest

Configuration version 3

Level-based random fragment rewards for owned weapons. Gold is awarded with every opening.

  • Single opening · crystals: 300
  • 10 openings · crystals: 2700
  • Gold per opening: 500
  • Daily ad limit: 1

Eligibility and effective probabilities

Only owned Normal, Rare and Super Rare weapons qualify. A rarity with no eligible owned weapons is excluded and the remaining configured weights are divided by their remaining total. Each eligible weapon is equally likely within its rarity. Ultra Rare and Mythic probabilities are zero. If no eligible pool remains, opening is unavailable.

Repeat rewards

Each reward is selected independently and the same weapon can appear more than once. Fragments accumulate for upgrades and do not unlock weapons. There is no guaranteed weapon or weapon pity system.

Fragment quantities

Normal and Rare: ceil(next upgrade fragment cost / 50), minimum 1, maximum 24. Normal rewards additionally use the level's Normal bundle multiplier. Max-level weapons use the base bundle (including the Normal level multiplier). Super Rare rewards give 1 fragment. Exact quantities are fixed when an opening is prepared.

Level progression

Each completed opening uses its starting level, then adds one opening to progress. A 10-opening purchase processes openings in order, so a newly reached level applies to later openings in that purchase. Receiving unopened stock adds no progress. At the highest level, the opening count continues to grow.

Daily ad availability

Up to 1 completed ad opening(s) per UTC day, subject to ad availability. A completed ad uses the same starting-level gold and fragment rewards as a purchase and adds one opening to level progress. No ad-skip ticket is spent. A cancelled or incomplete ad does not consume the daily claim.

Saved stock

Saved Premium stock preserves its granted configuration. Legacy stock opens first and follows its original 100 gold plus one 4-fragment bundle across the original released roster, not this rarity table. See the chest's Rules & Odds for the next saved stock and active purchase configuration.

Level 1 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below70%
Rare1 fragment reward; bundle quantity follows the rule below25%
Super Rare1 fragment reward; bundle quantity follows the rule below5%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 2 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below67%
Rare1 fragment reward; bundle quantity follows the rule below27%
Super Rare1 fragment reward; bundle quantity follows the rule below6%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 3 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below63%
Rare1 fragment reward; bundle quantity follows the rule below29%
Super Rare1 fragment reward; bundle quantity follows the rule below8%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 4 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below59%
Rare1 fragment reward; bundle quantity follows the rule below31%
Super Rare1 fragment reward; bundle quantity follows the rule below10%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 5 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below55%
Rare1 fragment reward; bundle quantity follows the rule below33%
Super Rare1 fragment reward; bundle quantity follows the rule below12%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 6 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below51%
Rare1 fragment reward; bundle quantity follows the rule below35%
Super Rare1 fragment reward; bundle quantity follows the rule below14%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 7 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below47%
Rare1 fragment reward; bundle quantity follows the rule below37%
Super Rare1 fragment reward; bundle quantity follows the rule below16%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 8 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below43%
Rare1 fragment reward; bundle quantity follows the rule below39%
Super Rare1 fragment reward; bundle quantity follows the rule below18%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 9 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below39%
Rare1 fragment reward; bundle quantity follows the rule below42%
Super Rare1 fragment reward; bundle quantity follows the rule below19%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Level 10 base rarity probabilities

Per independent fragment reward, before empty owned-weapon pools are excluded.

OutcomeQuantityProbability
Normal1 fragment reward; bundle quantity follows the rule below35%
Rare1 fragment reward; bundle quantity follows the rule below45%
Super Rare1 fragment reward; bundle quantity follows the rule below20%
Ultra Rare1 fragment reward; bundle quantity follows the rule below0%
Mythic1 fragment reward; bundle quantity follows the rule below0%

Probability group total: 100%.

Mythic Chest

Configuration version 7

One random fragment bundle and gold per opening, plus a separate chance for an additional whole weapon and repeating milestone guarantees.

  • Single opening · crystals: 500
  • 10 openings · crystals: 4500
  • Gold per opening: 500
  • Daily ad limit: 0

Bundle ownership

Released Super Rare, Ultra Rare and Mythic weapons can receive fragments before ownership. Fragments are banked for upgrades and do not unlock these weapons. One bundle is assigned to one weapon. No weapon ownership is required to buy the chest.

Unavailable pools

If no Super Rare target exists, opening is unavailable. If an Ultra Rare or Mythic fragment target pool is empty, the bundle becomes saved unbound same-tier fragments until a released target is available. No unavailable whole weapon is invented.

Saved results

Prepared rewards and configuration are saved before charging. Retrying never rerolls. Older saved stock keeps its promised configuration; the chest's Rules & Odds shows the next saved configuration. Premium Chest level does not change Mythic Chest rates.

Whole weapons and duplicates

A new whole weapon unlocks at Level 1; previously banked fragments remain. A duplicate whole weapon converts to 20 fragments for that weapon.

Milestone guarantees

Every 25 openings guarantees an Ultra Rare weapon; every 100 openings guarantees a Mythic weapon. Both repeat and stack when both intervals are reached. Random weapon drops do not reset progress. A 10-opening purchase adds 10; ownership updates between rewards in that purchase.

Guarantee selection and all-owned fallback

First award the current featured weapon of that rarity if unowned. If it is owned, choose uniformly among other unowned weapons of that rarity. If all are owned, award 20 fragments for the featured weapon.

Featured rotation and selection

Featured weapons rotate Monday at 00:00 UTC in the listed roster order. Within the rolled rarity, the featured weapon has weight 3 and each other weapon weight 1. With N targets, its conditional chance is 3/(N+2); each other chance is 1/(N+2). This applies to fragment bundles and random whole weapons; overall rarity odds do not change. One prepared 10-opening batch retains one weekly selection across the reset. All listed released targets remain obtainable.

Fragment bundle probabilities

Exactly one bundle per opening; this probability group totals 100%.

OutcomeQuantityProbability
Mythic fragments1 fragments for one weapon4%
Mythic fragments2 fragments for one weapon2.5%
Mythic fragments3 fragments for one weapon1%
Ultra Rare fragments1 fragments for one weapon16%
Ultra Rare fragments2 fragments for one weapon6%
Ultra Rare fragments3 fragments for one weapon3%
Super Rare fragments5 fragments for one weapon35.5%
Super Rare fragments10 fragments for one weapon18%
Super Rare fragments15 fragments for one weapon14%

Probability group total: 100%.

Additional random whole-weapon probabilities

A separate roll from the fragment bundle. These outcomes are mutually exclusive and total 100%; milestone guarantees are additional.

OutcomeQuantityProbability
Ultra Rare weapon1 whole weapon0.5%
Mythic weapon1 whole weapon0.1%
No additional random weapon0 additional weapons99.4%

Probability group total: 100%.

Milestone guarantees

  • Every 25 openings: guaranteed Ultra Rare weapon (ur).
  • Every 100 openings: guaranteed Mythic weapon (mythic).

Eligible weapon pools

sr: Volatile Flask, Salamander Bellows, Caustic Corkscrew, Hermetic Prism Array.

Monday 00:00 UTC; roster index = floor(UTC day index / 7) modulo pool size. Day index zero is Monday, 0001-01-01.

ur: Galvanic Retort, Homunculus Hive, Glass Wave, Athanor Golem.

Monday 00:00 UTC; roster index = floor(UTC day index / 7) modulo pool size. Day index zero is Monday, 0001-01-01.

mythic: Philosopher's Crucible, Grand Ouroboros, Azoth Engine, The False Sun.

Monday 00:00 UTC; roster index = floor(UTC day index / 7) modulo pool size. Day index zero is Monday, 0001-01-01.

Read the generated disclosure JSON. Opening this page cannot purchase a chest, grant rewards, or alter an account.